Exploring the Tool box: Modifier
What do you
do when you're well into drawing the objects in your movie and discover
you need to change their color, or when plain old geometric shapes and
text aren't exactly what you had in mind? Scrap all your hard work and
start over? No! While not as powerful a program as Illustrator or
Freehand, Flash has some very helpful and easy to use Modifier Tools.
The first step to modifying an existing shape or object is to be
able to select it. Let's explore our Modifier Tool choices.
Arrow ToolThis is
one of the workhorse tools provided by Flash, and one that you will
probably use the most. The Arrow Tool is used to select an object, it's
parts or even several objects at once. (Parts? What parts? Read on!)
Tool has 3 modifiers that are accessible in the Modifiers Area of the
Toolbox. The modifiers associated with the Arrow Tool are:
Snap To Snaps lines or objects to other lines
or registration points Unlike the other tools, the Arrow Tool has no inherent
properties of it's own that appear in the Properties Inspector when this
tool is first selected. But don't close that Properties Inspector yet! It
works in conjunction with the Arrow Tool to provide you with additional
Smooth Smoothes selected
Straighten Straightens selected lines
Let's see how this tool works. First, we
need a new movie stage to work on. If you still have your "Landscape" on
stage you can close it (File > Close, or click on the X in the upper
right corner of the window in the gray area).
- Open a new movie document -- File > New. Or you can click on the
button that looks like a white piece of paper on your main button bar.
- Select the Rectangle Drawing Tool and set both a stroke and fill
color in the Color Control area.
- Draw any old rectangle or square on the stage so we have something
to work with.
Now let's stop and see what we have. If you open
the Properties Inspector, you see the properties associated with the
Rectangle Drawing tool. Click on the Arrow Tool and watch what happens
to your Properties Inspector -- it now displays the properties
associated with the Movie, not the Rectangle!
- With the Arrow Tool still selected, click on the filled center of
your rectangle. The fill is now selected, so it looks filled with small
dots over the top of the color.
- Look at the Properties Inspector - notice anything different? It
shows the Stroke as set to none, but on the stage you can clearly see a
stroke around the outside of your rectangle.
Tip: Even though you drew the the object
as "one" object, Flash considers the stroke and fill as separate parts
of that object. In order to work with both of them, you have to select
both of them.
- With the Arrow Tool still selected, double click on the filled
center of your rectangle. Now the "selected pattern" should extend to
the stroke line around your rectangle. Look at the Properties Inspector
- the Stroke Color should now reflect the stroke color of your
- Use the Properties Inspector to change the colors of your rectangle
and the Stroke Style. Notice that the new colors are also reflected in
the Color Control Area of the Toolbox? If all you wanted to change was
the color, you could do it from the Color Control Area instead of
opening the Properties Inspector.
- Click off to the side of your rectangle to unselect it.
- Click on the bottom stroke line of your rectangle to select the
- In the Properties Inspector, change your Stroke Style and color yet
again. Hey - it only changed the bottom stroke of your rectangle?!
Tip: Connected lines with
angles in them are treated as sections and can be worked with separately
or together. To change all connected lines, you have to select them all
at once by double clicking on any connected stroke line.
- With the Arrow Tool still selected, double click on the stroke line
you just changed. Nothing happens. We've effectively disconnected this
line from the other lines in our rectangle by changing it's properties.
- With the bottom stroke line still selected, hold down the [Shift]
key and double click on any of the other 3 lines around the rectangle.
Now all 4 lines are selected.
- Look at the Properties Inspector - it shows a '---' as the Stroke
color and nothing in the Stroke Styles box. That's to let you know you
have a selection of mixed colors and stroke styles. Anything you do now
will affect the entire selection, i.e., make them all the same.
Tip: Once a section has
been modified separately from the other lines in your object, it cannot
be selected with the rest of the object's strokes via a double click --
you have to select the rest of the stroke lines, then hold down the
[Shift] key while selecting the modified line (or vice versa, as we did
above).Once in a while you will run into a shape that just
won't cooperate when you try to select it all with a double click. This
could happen because a piece of the fill or outline was added separately,
or because there is a minute gap somewhere that prevents Flash from seeing
it all together. Instead of clicking around and frustrating yourself, you
can use the Arrow Tool to easily select all sections/parts of your object
by dragging out a selection around it. Let's try it:
Voila! The entire uncooperative
shape/object is now selected! You can now make changes to all the
properties of this shape in the Properties Inspector.
- If your rectangle is still selected with the Arrow Tool, click on
the stage to deselect it.
- With the Arrow Tool still selected, move your cursor to just above
and outside the upper left corner of your rectangle.
- Hold down the left mouse button and drag out a box around your
rectangle, from upper left to lower right.
- Release the mouse button.
Tip: This method of
selecting a shape/object also works with multiple shapes/objects on the
stage. Let's go a step further with the Arrow Tool:
Let's recap the power of the Arrow Tool in selecting
- Click on the stage to deselect the rectangle.
- Select the Pencil Drawing Tool and set your Stroke Style to Solid.
- In the Toolbox Modifier area, set the Pencil Mode to Ink.
- Draw a long wavy line on the stage - sharp edges, loops, whatever
you like as long as there's lots of it!
- Select the Arrow Tool.
- Double click on any section of the line to select the entire line
you just created.
- In the Toolbox Modifier Area, click on Smooth a few times while
watching your line - you'll see Flash smooth it out!
- Now click on the Straighten modifier while watching your line. Stop
when you are satisfied with the new look of your line.
- With the Arrow Tool still selected, drag out a box around both the
rectangle and your arrow line. Be sure to include all of the line --
anything not in the selection box you drag out will not be selected!
- Release the mouse button -- both shapes/objects are now selected,
fills and strokes.
- Change the Stroke Color & Style, and Fill color, if desired.
Remember - it will change all objects as applicable!
move our selection around... a more likely use of selecting all objects
at once. We will assume that the line and rectangle are exactly where we
want them in relation to each other, but we now want the whole group in
a different area of the stage.
- With everything still selected, use the [arrow] keys on your
keyboard to move everything to a new position on the stage, or hold down
the left mouse button and drag your selection to a new location.
Once the Arrow Tool has
selected shapes/objects, you can:
- Use a single mouse click to select a simple shape or a piece of a
more complex object (i.e., the fill or a single stroke section)
- Use a double mouse click to select all the pieces of a complex shape
(i.e., both fill and all strokes)
- Drag a selection box around a single complex object to select all of
- Drag a selection box around multiple shapes/objects to select all of
- Select multiple pieces of shapes or objects by holding down the
[Shift] key while clicking on them
- Change their properties using the Property Inspector or the Color
Control Area of the Toolbox
- Modify them with the Arrow Tool Modifiers.
- Move them around the stage
- Remove them by using the [Delete] key on your keyboard
One final Tip: Let's
assume you have multiple objects on stage, all with a black stroke
outline. After all your drawing, you've decided the lines should be red
instead of black. So you've very carefully used the Arrow Tool and
[Shift] to select the lines of all the shapes/objects and changed them
to red. When you click on the stage to release your selection you
realize red isn't what you had in mind, it should be yellow. Stop! Don't
start re-selecting all the lines. If you haven't done anything else, you
can get your selection back by clicking on the Undo button on your main
button bar (looks like a blue curved arrow to the left).
Subselection ToolThis tool
allows you to adjust segments of a line by accessing it's points.
Lasso ToolThe Lasso
Tool is another very versatile tool provided in your Toolbox. If you use
other graphics programs, you will recognize it as a combination Freehand,
Point-to-Point and Magic Wand selection tool. Let's start our exploration
of this tool by looking at it's modifiers:
Note: The default mode for the Lasso Tool
is Freehand Selection.
Magic Wand The Magic Wand mode is a special
mode that works only with imported Bitmaps. It allows you to select
portions of the bitmap based on your setting in the Magic Wand
Properties. The Lasso Tool is handy for selecting objects that
are not easily selected using the Arrow Tool because of their shape or
their position on stage relative to another shape/object. It can also be
used to select just a part of a shape. Let's try it on our rectangle.
Magic Wand Properties This
modifier sets the selection parameter for use of the Magic Wand mode.
Polygon Mode When you want to define your
selection by drawing a Point-to-Point shape around your objects, use
the Arrow Tool, you can use the Lasso Tool to select objects and then move
them around the stage. The Lasso Tool is an excellent compliment to the
Arrow Tool when your stage is crowded or when your objects can't be
selected with a rectangular selection box.
- Click on the Lasso Tool to select it. Don't set it's modifiers yet.
- In Freehand mode, drag out an odd shape in the center of your filled
rectangle. Be sure to leave space around your selection.
- In the Properties Inspector, change your fill color.
Free Transform ToolThis tool
is new to Flash MX. If you are familiar with earlier versions of Flash you
will recognize some of the transformation modifiers that used to be
associated with the Arrow Tool and notice some much needed new options.
thing you need to know about this tool is that, like the Arrow Tool, it
does not have any inherent properties but it does have several very
helpful modifiers. The modifiers are not accessible until you have used
the Free Transform Tool to select an object/shape or a section thereof.
Let's explore the modifiers:
Rotate & Skew This modifier allows you to
turn or slant an object/shape around it's Transformation Point.
Holding down the [Shift] key while rotating an object forces the
rotation to be performed in 45 degree increments.
The other thing you need to know about the Free Transform
Modifier is that it can be used in conjunction with the Transform Panel in
your Panel Set, for those instances when you want to be very precise in
your transformations :
Use this modifier to resize an object horizontally or vertically.
When used on a grouped or symbolized object, scaling with this tool is
done proportionally to the object, i.e., if you try to resize the object
on the right by dragging it in or out, the same action is performed on
the left side of the object. When not grouped or symbolized, you can
resize non-proportionally. To proportionally scale an ungrouped object
horizontally or vertically, hold down the [Alt] key while dragging the
point on the bounding box.
transformation modifier uses the corner handle or edge handle on the
objects bounding box (edge) to change the shape of the object and
realign all edges to the distortion. Holding down the [Shift] key while
using this modifier allows you to inversely taper the object
proportionally, i.e., if you drag one corner up, the opposite corner
will go down the same distance. Holding down the [Ctrl] key while using
this modifier allows free movement of the edge. The Distort modifier
cannot be used on grouped or symbolized objects.
The Envelope is a bounding box that contains one or more objects.
It works similar to the Distort modifier. One difference is that changes
you make to the envelope affect the contents of the envelope, not just
the bounding box. This is helpful when working with Text, for instance
when you want to align it to a specific path. Another difference is that
using the Envelope modifier gives you access to the tangent handles of
your points, which allows you to add or change curves in your objects.
The Envelope modifier cannot be used on grouped or symbolized objects.
above, the Free Transformation Tool works with a new point - the
Transformation Point. (Again, if you are coming from earlier versions of
Flash this is new to Flash MX.) Each object/shape you draw has a
Registration Point, also called the Center Point. Initially the
Transformation Point is aligned to this Registration Point. That
means that any transformation you make with this tool will happen around
that center. But what if you don't want to make your transformations based
on the center point of that object/shape? Then you move the Transformation
Scale Width/Height Enter a percentage to
adjust the width and height of your selected object, between 1 and 1000.
If you want the scale to be performed proportionally, i.e., same
percentage to both width and height, before you type in a percentage
make sure there is a checkmark in "Constrain". If you don't want to
scale the object by proportional percentages, remove the checkmark in
Rotation Angle Enter the angle you
wish to rotate the object. A negative (-) rotates the object
counter-clockwise, a positive number rotates it clockwise.
Skew Angles - Horizontal & Vertical Enter the
angle you wish to slant your object - horizontally, vertically or both.
Again, a negative (-) is counter-clockwise; a positive is clockwise.
Copy & Apply Transformation Allows you to make
a transformed copy of a selected object.
To Move the Transformation Point, simply drag it with your
mouse. To Return it to the Registration Point, double click on it.
This tool is one that will obviously take some practice to really
understand all that it can do, especially if you are not used to working
with points and tangent handles.
If you still have your movie with
the rectangle on stage, you're ready to go. If not, draw out another
rectangle with both a fill and stroke.
Rotating an Object
Now for a Rotation with a modified Transformation Point:
- Click on the Free Transform Tool to select it.
- Click on the fill of your rectangle - note the bounding box. Also
notice that you cannot see the stroke outline. Like the Arrow Tool, this
tool sees your object as 2 elements -- an outline and a fill.
- Double click on your rectangle to select both the stroke outline and
- In it's default mode, the Free Transform Tool lets you decide what
you want to do -- rotate, scale or skew. You can tell what you will be
doing by the way your cursor looks as it moves over the points and
connecting lines of the bounding box.
You might now wonder why
this tool has a Rotate and Scale modifier in the Modifier Area. These
modifiers shut off some of the default transformation options. Let's try
- First move your cursor over the point in the middle of the left side
of your rectangle and move it around a bit - it changes to the symbol
for Skewing or the Scale arrow, depending on where your cursor is. Now
move your cursor to the upper left corner point and do the same - it
changes between Rotating and Scaling.
- Click on the Scale Modifier in the Toolbox Modifier Area. Now repeat
Step 5. Your options no longer include Rotation or Skewing. If you are
having trouble doing exactly what you intend when using this tool you
can select the specific Scaling or Rotating/Skewing modifier to limit
- Click on the Rotate/Skew modifier to select it.
- From any corner, once you see the Rotate cursor hold down the left
mouse button and rotate your rectangle.
- With the rectangle still selected, open the Transform Panel in your
Panel Set. Notice that it shows your new Rotation Angle.
- Now click off anywhere on the stage, then double click your
rectangle with the Free Transform Tool to reselect it. Notice that the
Rotation Angle in the Transform Panel is now set back to 0. Once you
"accept" your change by deselecting the object, Flash adjusts the
information stored about that object and relationships to the
- To undo this, hit the Undo button on your main button bar a couple
of times until you see the Rotation Angle in your Transform Panel again.
- In the Rotation Angle box of the Transform Panel, type in a new
angle. Nothing happens. That's because your change is not accepted until
you leave the Angle Edit box by pressing your [Tab] key. Clicking off on
the stage or work area doesn't save a manually typed in angle - it acts
like the [Esc] key and does not apply your change.
- Press the [Tab] key on your keyboard to apply your new angle.
- Click on the Free Transform Tool to select it.
- Click once on the top line of your rectangle - we only want to
select this line, not the entire object or other lines!
- Notice the small white circle in the center of your line? That is
the Transformation Point, which right now is aligned to the Registration
(Center) Point of your line.
- Select the Rotate Modifier in your Toolbox.
- Now go to the left corner of your line and rotate it clockwise.
Notice how the line rotates around the center Transformation Point?
- Click the Undo button on your main button bar.
- With your left mouse button held down, drag the Transformation Point
to the far left point of your line.
- Now rotate the line counter-clockwise from the right corner of your
bounding box. See the difference it makes when you move the
Because this type of rotation disconnected the line from the rest
of the object, it can no longer be selected with the other elements of
the object by double clicking.
- Click off anywhere on the stage to deselect the line.
- With the Free Transform Tool still selected for use, click back on
the line you just rotated. Notice that the Transformation Point is now
back in alignment with the Registration Point.
Skewing an ObjectSkewing slants an
object in relationship to it's Transformation Point and it's X or Y Axis
(or both). Let's try a simple skew.
- Click on the Free Transform Tool to select it.
- Double click on your rectangle to select the fill and all connected
lines. (If you want to select the rotated line, which has been
disconnected, you have to then hold down the [Shift] key and click once
on that line to add it to your selection.)
- Select the Rotate/Skew Modifier in the Toolbox to ensure you have
access only to the feature you are interested in using.
- Move your cursor over any connecting line of the bounding box until
you see the Skew cursor, then hold your left mouse button down and drag
the object's connecting line in either direction.
Scaling an ObjectAgain, this will
be pretty straightforward!
- Click on the Free Transform Tool to select it.
- Double click on your rectangle to select both the fill and all
- Select the Scale Modifier in the Toolbox Modifier Area.
- Move your cursor over any point of the bounding box, then hold down
your left mouse button while dragging your rectangle in or out. Notice
that it works only on the side where the point is located.
- Now hold down the [Alt] key while repeating Step 4. See the
difference? It applied the same scaling transformation to the opposite
side of your rectangle!
- While the rectangle is still selected with the Free Transform Tool,
open your Transform Panel in the Panel Sets area.
- In the Scale Width/Height area, uncheck Constrain and type in 2
separate numbers for width and height. Remember, you have to tab between
fields and tab out of the last field in order for your changes to be
applied! Notice how your rectangle is transformed when you hit the [Tab]
- Now put the checkmark back into Constrain and type a number in the
width box. That number is automatically inserted into the height box for
you. Tab out of both, and notice what happened to your rectangle as you
Distorting an ObjectUsing the
Distort Modifier gives us access to a combination of non-proportional
scaling, skewing and distortion of the objects corner points. To access
non-proportional scaling when using this modifier, simply grab any point
on a line and drag it up or down, in or out. To access skewing, simply
grab any mid-point on a line and slide it in the direction you wish to
skew the object. We won't practice that here because you already know how
to scale and skew objects!
Let's Distort the corner points of our
- Click on the Free Transform Tool to select it.
- Double click on your rectangle to select both the fill and all
- Select the Distort Modifier in the Toolbox Modifier Area.
- Drag the point in the upper left corner of your rectangle in any
direction you desire. Notice that it only affected that one corner.
- Hold down the [Shift] key while dragging the point in the upper
right corner in any direction. Notice the difference? Your distortion
was mirrored in the lower right corner of the rectangle.
Ink Bottle ToolThe Ink Bottle Tool is another way to change the properties
of existing lines or stroke outlines at one time. Unlike the other
modifier tools, you don't have to select the lines first. Instead, you set
the properties you want in the Properties Inspector of the Ink Bottle and
then apply them to lines in your movie!
To work with this tool, we
will need an object with a stroke outline. As you know, Stroke Outlines
can only be solid colors -- not bitmaps or gradient fills.
- Click on the Ink Bottle to select it.
- Open the Properties Inspector (Fig 53).
- Select a Stroke Color, Stroke Size and Stroke Style - feel free to
customize the Style if you wish.
- Move your Ink Bottle up over the stage and click on the fill of your
object. Nothing happened to the fill! That's because the Ink Bottle only
works on lines. The stroke outline is changed, but your fill was left
working with lines, instead of outlined objects, move the Ink Bottle
over the stroke outline of your line so that the tip of the ink stream
is on the line and click the mouse button. All the connected lines of
your object will be changed!
Paint Bucket Tool
The Paint Bucket tool works like the Ink Bottle, except it
only works with fills. Unlike the Ink Bottle, the Paint Bucket can fill in
unfilled areas in an enclosed object (i.e., an object created with a
stroke outline only, or one drawn with several lines as in a cartoon
character), and it works with solid colors, gradients and bitmap fills. In
addition, the Paint Bucket Tool has modifiers of it's own:
Gap Size Tells Flash how to handle gaps in
containing lines when painting with the Paint Bucket Tool -- Don't Close
Gaps, Close Small Gaps, Close Medium Gaps, Close Large Gaps.
Let's explore how to use
this tool to Close Gaps while painting an unfilled area. For this
exercise, please draw an unfilled circle on the stage (i.e., fill color
set to None) - use a colored stroke. Then use your Lasso Tool to select a
small area of the outline and delete it. Instant Gap!
Lock Fill Locks the position of a bitmap or
gradient fill to the drawing surface.
Wondering how Lock Fill works? Draw a series of small
rectangles from the far left edge of your stage to the far right edge.
Stroke and Fill color don't matter.
- Click on the Paint Bucket to select it.
- Open the Fill Color Control chip and select the gray radial
- Here's where we have to experiment when deciding how Flash "grades"
the gap - sometimes what might seem small to us is medium, or even
large, to Flash. The default Close Gap setting is "Close Small Gaps".
See if this fits your circle by clicking the Paint Bucket somewhere
inside the circle - be sure to pay attention to where the stream of
paint ends when you click this tool. If not, set the Close Gap modifier
size to Medium and try again. If that still doesn't work, try setting it
- In Step 3 we asked you to remember where the stream of paint was
when you clicked the Paint Bucket. Do you remember? Note where the
bright center of the radial fill is. Now use the Undo button on your
main button bar to undo the painting you just did.
- Use the Paint Bucket to paint inside the circle again, this time
making sure to put the end of the stream of paint in another spot than
you did the first time. Notice where the bright center of the radial
gradient is this time? Flash centers a radial gradient at the tip of
this cursor - just a little trick to keep in mind.
Tip: If every line that makes up your object
intersects with another line, Flash will see the object as closed and it
will not be necessary to set a gap modifier for this tool.
Tip: Sometimes the gaps cannot be automatically
closed, the resulting painting operation does not perform as expected or
it takes multiple applications of the Paint Bucket to fill gaps. In
these cases it is better to use the Free Transform Envelope Modifier
option to manually close your lines before you begin painting.
Here's another way to see what this tool does with
the Fill Locked vs. a typical gradient fill:
- Click on the Paint Bucket to select it.
- Change the Fill color to a radial gradient.
- Turn on the Lock Fill modifier (click on it).
- Click the Paint Bucket on the fill of each rectangle, from left to
right. Do you see what it is doing? The gradient fill is "locked" to the
size of the entire stage, and when you fill the interior of the object
it is effectively painting in what would show through if the gradient
was actually under the stage and you were cutting out the object. A
nifty way to create the look of a mask without having to create one!
Repeat Steps 1 - 4, this time selecting the linear gradient that
looks like a rainbow (the other standard gradient doesn't demonstrate
this as well). With a linear gradient, you can actually speed up the
steps -- in Step 4, instead of clicking in each rectangle use the Arrow
Tool to drag out a selection box around all your rectangles. Then click
in the first one and voila! Your linear gradient displays as "spread"
across your rectangles. (This doesn't work for radial
- Draw a long rectangle across your stage with a solid color fill. Use
the Paint Bucket to fill it with the Rainbow linear gradient, making
sure that the Lock Fill modifier is not turned on!
- Draw another long rectangle across the stage with a solid color
fill. Use the Paint Bucket to fill it with the Rainbow linear gradient,
this time turn on the Lock Fill modifier.
Eyedropper ToolLike other graphic programs, the Eyedropper Tool is used to
match colors already in use in the movie. Unlike other programs, Flash not
only selects the color but selects the properties associated with the
object containing the color and the appropriate editing tool -- either the
Ink Bottle or the Paint Bucket Tool. This allows you to easily change
lines and fills to match those of other objects on your stage. Let's give
it a whirl:
For this demonstration, you need to draw 2 filled
rectangles on the stage - each should have different stroke and fill
colors, and each should have a different stroke size and style.
You can, of
course, use this tool to select lines vs. outlined objects and change the
lines to match each other. Or you could select a line with the Eyedropper
to match it's color but change the other stroke properties in the
Properties Inspector before you apply the Inkbottle to the targets.
- Click on the Eyedropper Tool to select it.
- Move your cursor over the first rectangle - when you are over the
fill, the Eyedropper has a small paintbrush next to it; when you are
over the line, it has a small inkbottle next to it.
- Click on the stroke outline of your first rectangle when you see the
inkbottle appear. Now open the Properties Inspector - it should show the
properties related to the line you clicked the Eyedropper on.
- Move your cursor to the fill of the second rectangle and click on
it. The stroke outline of this rectangle has now been changed to match
the outline of the first rectangle!
- Repeat Steps 3 & 4, this time for the fill.
Eraser ToolEraser's are pretty straightforward, right? In most cases
this would be true -- but in Flash, they can actually be modified so that
they are even more helpful than we would normally expect! Like other
tools, the Eraser works by dragging it across the stage in most
configurations. Unlike most other tools, you can also blot away portions
of your drawings by repeatedly clicking the mouse and moving the cursor
The Eraser Tool in Flash MX has 3 modifiers -
Eraser Mode, Faucet and Eraser Size & Shape. Here's an explanation of
Eraser Mode This is one of the most powerful
aspects of the Eraser Tool. Your options are:
Mode The Faucet mode removes entire stroke segments
(connected lines) or fills when they are clicked with the Eraser Tool.
If you want to remove all the fills from a series of filled objects, for
instance, this is the tool to use. Instead of dragging the Eraser back
and forth, turn on the Faucet and simply click on each fill to remove
- Erase Normal This is a plain old Eraser, erases
everything it touches.
- Erase Fills When used in this mode, the Eraser only
removes fills -- even if you drag it over multiple objects with stroke
outlines and fills it only removes the fills and ignores the lines.
- Erase Lines The inverse of the Erase Fills mode --
erases only strokes, not fills.
- Erase Selected Fills A little more tricky. To use
the Eraser in this mode, you must first select the fills you want to
erase using the Arrow Tool and holding down the [Shift] key while
selecting each one. Now you can use broad eraser strokes across the
stage and only the selected fills will be removed, all other fills and
strokes will be ignored.
- Erase Inside This mode works based on the fill
you first touch with the Eraser when you start to drag it on the
stage. If you start in an unfilled area, nothing is erased. If you
start inside a filled object, only that fill is erased -- even if you
then drag the Eraser across another object during the same sweep.
Tip: Erase Inside
resets itself each time you release your mouse button. In other words,
the Erase Inside mode is going to begin the process with the fill
under the cursor when you hold down the mouse button regardless of
whether you were already using this mode or not.
Eraser Size & Shape Pretty
straightforward. This modifier lets you select from a range of sizes and
shapes to allow you greater control of the eraser when you are using